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Maya car modeling
Maya car modeling










maya car modeling

Back from the holidays and did some additions.Īdded wheels and made an attempt at modelling the part behind the wheel. If you have the resources and are serious about car modeling, just go directly to Maya. Modo is awesome though for what it does do well, and it cost less than half of a full Maya license.Īt the end of the day though you have nothing to lose from using Blender, out side of your time. Maya and Blender have tons of documentation and tutorials, Modo not so much. Modo is a very strong modeler with a super fast rendering engine, but like Blender its missing a lot of the core components that give Maya the edge in that particular category. Its also the most conventional and will get you work quite easily.

maya car modeling

Maya is the most expensive but also is the most CAD like of the bunch, it offers the best workflow for quickly modeling out cars. So in other words, Blender is free and you can still make good things with it. Missing the strengths of the curve workflow found in Maya. Hard to learn due to breaking convention. Decent animation and rigging capability.Ĭons: Snapping is worse than Modo 801’s implementation. Cycles rendering engine is competitive enough to produce professional grade renders (but not the best either). Pro: Its free to use and the most accessible 3d application. Rigging and animation are still rough around the edges. Has Mesh Fusion as a third party plug in (powerful Boolean workflow), best out of the box modeling toolset.Ĭon: Snapping is poor, doesnt quite have the sheer accuracy of Maya’s curve + snap workflow. Pro: Best sub-d modeling functionality, insanely fast render engine with easy to use presets for car paint and other materials. Default modeling options leave a bit to be desired.

maya car modeling

Great 3rd party support.Ĭon: Autodesk product, cost a lot of money. MentalRay is really really really good, but slow and hard to master. Pro: Best package for this particular focus. This isnt to say you cant make good models in Blender or Modo, but Maya has a more CAD like advantage…and it s pretty significant. It’s still also the best rigging and animation package out there. Primarily because of curves and the snapping method. Maya is king for this kind of work, sadly.












Maya car modeling